Audeze Mobius

Discussion in 'Headphones' started by thekorsen, Sep 13, 2018.

  1. Hands

    Hands Overzealous Auto Flusher - Measurbator

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    The mic isn't the issue, it's how everyone else sounds with VS enabled. They too get thrown into the mix, so they get all echoey and weird sounding.
     
  2. PacoTaco

    PacoTaco Friend

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    Ah, sorry, I noticed the mic got quieter with 3D on, so I thought that's what you meant.

    Honestly, I haven't found a way yet. It's kind of crazy they don't have a way, as other solutions don't do that.
     
  3. Hands

    Hands Overzealous Auto Flusher - Measurbator

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    Oh, other solutions don't do that? Interesting...
     
  4. PacoTaco

    PacoTaco Friend

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    Yah. The astromixamp, for instance, has them separate even for the volume (one knob for chat, one for game.) I believe the soundblaster x7 does also, but its been years since I used that
     
  5. Captainsubtext

    Captainsubtext New

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    Hi I'm posting an experience that a fellow mobius user shared on a facebook audiophile group for our local area which might be of interest to everyone here and the response he received from Audeze.

    On A/B testing he noticed a channel imbalance on the left side. He wrote to Audeze and received the response below.

    This is extremely disappointing since Audeze seems to be implying that the channel imbalance is a "feature" and is to be expected. I'm travelling at the moment and can't verify if theres a similar issue with mine.



    [​IMG]
     
  6. cskippy

    cskippy Creamy warmpoo

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    I found the channel matching to be decent. There are a couple areas with consistent differences most likely accounted for by the difference in physical construction between left and right sides. The bass roll off on the left channel, the slightly mismatched lower midrange as well as the delta between 3-6kHz seem to be consistent between the two measurements. Here are two separate placements and matching to show the areas that remain affected:

    [​IMG]
    [​IMG]
     
  7. Hands

    Hands Overzealous Auto Flusher - Measurbator

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    The channel balance is actually pretty good on these. Unfortunately, this is a common limitation with gaming headsets, i.e. one channel has other circuitry and shit in one cup than the other. Even having one cup with USB and 3.5mm ports in it affects the response. The Mobius does a pretty good job minimizing this, even going so far as including vents in the right cups to try to compensate for the USB/aux ports in the left cup. That Audeze even went as far as to try to correct it in DSP and openly admits the reality of this common problem is actually pretty impressive to me.

    Any particularly noticeable signs of channel imbalance, at least to me, would seem more likely caused by asymmetrical features of your head, hair, ears, or head accessories (glasses) that affect how the headphones fit and seal between both channels. Though I suppose I can't rule out unruly or broken pairs.


    So, some other updates with the Mobius as I've been using it:

    1. The Logitech G633's virtual surround solution, going with the Dolby option (the DTS stuff is awful), works a whole hell of a lot better to me. Yeah, the frequency response, tone, and liveliness isn't quite as good as the Mobius's in either 2D or 3D mode, but you can dial it in fairly well with an actually customizable EQ. C'mon, Audeze! Do more than just presets! The main problem with the G633 is a lower-mid depression that you can't totally fix with EQ, but you can at get everything else sounding OK enough. And you can even tone down the bass, unlike the Mobius!

    I let my friend try the Mobius at my place, and he said the localization and 3D pinpointing was "trash" on the Mobius compared to his G933 despite his efforts to tweak head size and ambiance parameters in Audeze's software. I didn't have his G933 on hand for my own comparison, so I picked up a G633.

    And since having tried a G633, just a wired G933, for myself, I'm inclined to agree. The Mobius struggles to portray a good surround sound field compared to these headsets. To get any reasonable stage and 3D sense around you on the Mobius, the reverb becomes way too strong. Toning down the reverb just makes them sound weird.

    The G633/933 have a fairly good VSS solution for gaming without mucking things up or adding too much reverb.

    I mean, I guess the Mobius bests the DTS stuff built into the G633/933, but that's not saying much. Mobius is good here, but not good enough. And I still don't think head tracking saves it.

    Again, this is primarily targeted at competitive PC gaming, where you want some normality in your sound quality but are overall focused on getting a competitive edge through being able to localize and pinpoint sounds around you.


    2. The GSX 1000 has a slightly better VSS implementation than the G633/933 even still. And you can plug in your choice of headphones and mics. This is good, because I don't find the Mobius or G633 comfortable, nor do I care for their mics (either too sensitive or not sensitive enough, and seem omnidirectional, whereas I want unidirectional).

    Plus it's dead simple to use and requires to extra software or drivers.

    I think if purchased new, today, you get a newer firmware that fixes some complaints folks used to a have about the GSX 1000. Better mic quality, better VSS, etc.

    There's also some strong caveats to getting good sound out of the GSX 1000. But, working around that, you can build quite a good VSS solution for PC gaming. I think I will post more on this later, because my findings were pretty funny!

    Downside is you don't get a single-cord or wireless option with the GSX 1000. You have this whole separate device and then two cables, one for headphone and one for mic, running into it. I can live with that, though.


    3. The Mobius is pretty sleek compared to these options, and probably has the most enjoyable listening experience out of the box. Flip through the EQ presets, plug into whatever device you choose, and use either 2D or 3D mode on the fly.

    So, I guess you could say the Mobius has more of an all-rounder status, but just doesn't excel where I need it to for competitive PC gaming.

    And I think this all just makes me realize that it's way overpriced at $400. This becomes apparent once its sleek nature wears off. Yeah, give me the G633, even if it looks tacky and has super creaky plastic parts. It's a quarter of the price and gives me more of what I need.

    Mobius should have been left at its crowd funding price.
     
  8. zerodeefex

    zerodeefex SBAF's Imelda Marcos

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    Well, I am glad the pair you have cost me $200. I'll probably use it with the switch.
     
  9. PacoTaco

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    So, recently, in a bid to get a it of a more "compact" option I could take on the road with me, I traded my HD660S for @cskippy 's Mobius. After going to the latest firmware, I didn't notice the noise that Cskippy was getting and the mic quality was actually a lot better than it use to be. This is my second owning a Mobius. I thought it was "good enough" at what it did the first time, but the comfort and software annoyances (that are fixed) was too much for me.

    That said...the stock pads are absolute trash. Even switching to the Gel pads gave me better bass quality in just about every way. Imaging improved slightly as well. It wasn't anywhere near GSX1000 level, but it was good enough for me to be happy with. Better than the Creative SBX solution at any rate. Basically, I absolutely agree with @Hands points on that.

    Gel pads couldn't completely fix the issue of the imaging (despite the slight improvement in the seal and space due to the pads not compressing as much) or the soundstage being too small. For shits and gigs, I put the ZMF Universal pads on them. Now I'm puzzled. Why the f**k didn't Audeze use deeper, angled pads on the mobius? It fixes a large chunk of it's issues.

    The air got better, the soundstage got a lot larger, and the imaging improved to a fantastic degree. Even when I push the cups towards my ears a bit to get a better seal. The only issue is the bass. The bass, due to the seal not being there because the pads being a bit too large and needing double-sided tape, just suffers tremendously from using the pads.

    Either way, I'm going to have to buy some double-sided tape and ask Zach if I can buy the pads off him (that were loaned with the Verite I need to do a review on,) because, quite frankly, they improve too much not to. It's almost like Audeze tuned these like they do their LCD series, but forgot that they use deep, angled pads on those headphones and not this one. I may just massacre the default pads to fix the universal pads on better.
     
  10. zerodeefex

    zerodeefex SBAF's Imelda Marcos

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    Thanks for the tip. I'll be picking up some of those pads. What material is preferred? I don't know if I want suede or lambskin.
     
  11. Poleepkwa

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    @PacoTaco Do you think the Gel pads are an "upgrade" over stock?
     
  12. PacoTaco

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    You’re welcome. I had some issues with them staying on, but I think DS tape would fix it. I know some people had better luck with the Brainwavez Hybrid and Protein leather pads.

    Yah. I can wear them for more than an hour now and the seal is a lot better with my glasses. They don’t compress as much either.

    For 40 though, I might just mutilate the original pads and get some ZMF or Brainwavez ones
     
  13. Poleepkwa

    Poleepkwa Friend

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    The reason I asked are because to get those to Europe will push the price up to about 105 dollars...
     
  14. PacoTaco

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    Sweet Jesus. Uhhh...I guess they're NOT worth it. lol
     
  15. munch

    munch Friend

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    bit late reply but they are available at Thomann if they ship to your location - only one colour though:
    https://www.thomann.de/de/audeze_mobius_gel_pad.htm
     

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