Sennheiser HD560S Review: The New Standard - NOT!

Discussion in 'Headphones' started by purr1n, Oct 18, 2020.

  1. robot zombie

    robot zombie Friend

    Pyrate
    Joined:
    May 11, 2016
    Likes Received:
    1,408
    Trophy Points:
    93
    Location:
    Ennui, FL
    I wonder if the timeframes involved have anything to do with it. A lot of attributes that "enhance" the sound of a headphone can really impress initially... maybe even be juuust right for the right kind of music, but that is to say it can take some time to suss out the notion that anything is off. Once it clicks, you know and its no longer so enjoyable.

    And Im sure it works out. Reviewer plugs them in and puts some hours on em. Takeaway is "Wow, sounds amazing." And then people who watch and buy based on that have the same experience the moment the headphones go on their head. Ime that feeling doesnt last. I dont wanna generalize too much, but I think if someone is going to youtube reviews as a primary info source, maybe they just havent been in this game for very long.
     
  2. Azteca

    Azteca Friend

    Pyrate
    Joined:
    Sep 26, 2015
    Likes Received:
    1,581
    Trophy Points:
    93
    Location:
    Cincinnati, Ohio
    I always thought the 598 was pleasant for general use by family and friends who aren't real into audio. I'm trying to figure out how this compares.
     
  3. purr1n

    purr1n Desire for betterer is endless.

    Staff Member Pyrate BWC
    Joined:
    Sep 24, 2015
    Likes Received:
    89,984
    Trophy Points:
    113
    Location:
    Padre Island CC TX
    Basically the sonic fidelity or technicalities are the same as HD598. Headstage is arguably better, maybe much better if you are into such a thing.

    For someone like me who sometimes doesn't even notice headstage differences between an HD800 and HD650 (but does notice a cosmic reality-bending difference between HD800 headstage and speaker soundstage), then this shouldn't be a consideration.

    The main problem with the HD560S is subpar (bright) frequency response. As such the HD558/598 are superior to and should considered over the HD560S. I didn't enjoy the HD560S's sonic signature and immediately packed it up into the box ready to ship for the loaner. I can't wait to get this out of the house.

    I will allow others to mess with EQ if they are so inclined. Even then, at $200, the Drop HD58X would be better purchase. The HD58X has HD660S class fidelity, a big jump from HD558/HD598, just a nick below the HD600/HD650.

    I should lay things out in a chart.
     
  4. Deep Funk

    Deep Funk Deep thoughts - Friend

    Pyrate
    Joined:
    Sep 27, 2015
    Likes Received:
    9,029
    Trophy Points:
    113
    Location:
    Amsterdam
    Home Page:
    The HD595 and HD598 were deemed acceptable by some of my ProgRock-listening acquaintances in this hobby. That tells me enough because the ProgRock fans can be quite demanding. I am one of them.

    If the HD560s does not get near the HD598, I must skip it anyway.

    For Pop music a Koss PortaPro or good DJ headphone is enough.
     
  5. kvn864

    kvn864 New

    Joined:
    Mar 16, 2018
    Likes Received:
    6
    Trophy Points:
    3
    Location:
    Phoenix AZ
    I preordered. in the US, no idea when it will show up, don't care of anything anyone here says about it, really, willl chime back in when I get the pair
     
  6. Huhnkopf

    Huhnkopf Friend

    Pyrate
    Joined:
    Oct 5, 2015
    Likes Received:
    1,079
    Trophy Points:
    93
    I think the 560S will be very popular for gamers and among the reddit/asr/youtube circles that will praise it to death. The initial batch sold out in the multiple of thousands. Makes me miss Tyll even more. Imagine thousands of DMS like channels praising shit back and forth and then you have Tyll among them happily in his chair with the 300th video from the same room and surroundings. No fancy camera work, no stupid intro, nothing. Just talking to us with his voice of god microphone.

    Anyway, the comparison with the HD 600 was too easy when the treble kicked in. That was the immediate giveaway that the 5 is not just a number and Sennheiser knows what they are doing placing it there and pricing it accordingly. When voices came out slightly etched it was a bummer but it quickly ended all what was set in the above. I still think this headphone has a good future, it's just not for SBAFers unless they want something "cheap" for gaming and can't get a MA900 or fear sweating in their . The 560S fills that niche pretty good I think.

    A few days ago someone from Sennheiser spoke about how the HD 600 took 5 to 6 years to develop and finalize back then. Now here we are over two decades later and they still shame most headphones up in the multiple of thousands with better timbre, FR in general (above subbass levels) and transitions from mids to treble etc. The r&d paid off big time.

    It's obviously still not an easy task to get such a good tuning out of a modern product, else the HD 800S would sound different, wouldn't it? I might be naive too and underestimate marketing.

    What I give the 560S vs the HD 600 is headstaging, the (even though "artificial") sense of clarity and the resulting gaming qualities it brings with all this. The lesser refined treble (and its elevation) will instill excitement and "detail", the overall leaner character clarity and openness where the bass can shine better than with the big brothers. It's probably the lesser masking effect what gave me the impression of better bass presentation.

    In that context and the inevitable street prices I think this Sennheiser will do well. Since their gaming division has split off it's good for them to have a headphone like this. Now they need to release an inline microphone cable.


    @purr1n Does the cabling of this headphone allow balanced outputs? It has 4 pins at least on the headphone side but I have no clue how the cable runs inside.
     
  7. purr1n

    purr1n Desire for betterer is endless.

    Staff Member Pyrate BWC
    Joined:
    Sep 24, 2015
    Likes Received:
    89,984
    Trophy Points:
    113
    Location:
    Padre Island CC TX
    4-pins at the end going into the headphone, so presumably would support balanced.

    Na, it's pretty balanced on /r/headphones. Folks do realize the YouToobers are shilling a lot of stuff for free shit. Even the ASR craze has died down - most of that was because a vocal minority in the Cult of SINAD. Also, folks move on with gear - the sudden realization that they got so caught up with ASR SIAND, paying $500 or $700 for DACs that sound worse than $150-$200 DACs from audio companies who design by ear.

    The HD800 headstage effect I would argue isn't necessarily beneficial for gaming. Without mods, the HD800 or HD560S has a diffuseness to their very open and expanded headstages that may not be desirable. I used POS Sony supraaurals when I played Quake 3 competitively 20 years ago. They were plenty good to give me the dimensional cues that I needed. People invent reasons to get shit they don't need.

    People should get the HD560S because they want that more open and expanded headstage - not because they game.

    Cool. Be sure to report back comparing to other known quantities near the price range: MA900, HD58X, HD600, Porta Pro, etc.
     
    Last edited: Oct 24, 2020
  8. Biodegraded

    Biodegraded Friend

    Pyrate Contributor
    Joined:
    May 28, 2017
    Likes Received:
    8,097
    Trophy Points:
    113
    Location:
    Vancouver BC
    More likely mic-compatible than balanced - or would it work either way? The 6.3 cable has the same part number (572266) as the one that came with the HD 598Cs, which also came with a cable with an inline mic (this one, which can be seen together with the 6.3 in the photo here). The spares list for the HD 560S doesn't include this cable though.
     
  9. purr1n

    purr1n Desire for betterer is endless.

    Staff Member Pyrate BWC
    Joined:
    Sep 24, 2015
    Likes Received:
    89,984
    Trophy Points:
    113
    Location:
    Padre Island CC TX
    For entertainment purposes:

    Note that I used gamer rankings (S is the best, followed by A, B, etc.). As with gamer character rankings, I reserve the right to change my mind later.
    upload_2020-10-24_10-19-10.png

    The "gamer" headphone moniker is bullshit unless we define what gamer requirements are. From where I sit, I see the primary requirements as being lightweight, comfortable, and most of all cheap (smashable for rage quit). Additional requirements would be a certain amount of isolation, decent FR, and maybe imaging precision.

    A more cynical and astute on the street observation of what "for gamers" means:
    • New, FOTM, latest and greatest
    • Shilled by YouTubers who get things for free and don't share to get second opinions
    • Not good enough to be considered by audiophiles, even entry level audiophiles
     
    Last edited: Oct 24, 2020
  10. Clemmaster

    Clemmaster Friend

    Pyrate Contributor
    Joined:
    Sep 28, 2015
    Likes Received:
    3,273
    Trophy Points:
    113
    Gamers should just get the new PC38x. It’s cheaper and has a built in retractable mic.
    It’s a nice improvement over the Game One/PC37x.
    The yellow accents doesn’t bother me too much.
     
  11. Lyander

    Lyander Official SBAF Equitable Empathizer

    Pyrate Contributor
    Joined:
    Feb 25, 2017
    Likes Received:
    11,027
    Trophy Points:
    113
    Location:
    Philippines, The
    Was about to ask how bright it felt relative to HD600, which does to me seem slightly bright but that's more a function of the crud I listen to haha.

    Not as offensive as the Beyerdynamic standbys, maybe? Seems lower treble more than mid so presuming it's more hardness and base-of-ear ache than metallic tzing-ing.

    Also IMO gaming headphones should definitely have good imaging and bottom end extension for cinematic cutscene immersion. Also definitely ability to process extremely busy passages without stumbling over itself.
     
  12. Huhnkopf

    Huhnkopf Friend

    Pyrate
    Joined:
    Oct 5, 2015
    Likes Received:
    1,079
    Trophy Points:
    93
    This. Also cohorent (no 3 blob etc.) staging.

    With multiplayer games skill, map knowledge and communications are more important than overall fidelity, staging etc.. It's very different when playing or enjoying singleplayer games. Fidelity is much more beneficial here.

    "POS Sony supraaurals" would be a disservice to singleplayer games with good audio. Even back then when Aureal 3D and/or CMSS-3D were alive.
     
  13. nishan99

    nishan99 Friend

    Pyrate
    Joined:
    Dec 1, 2019
    Likes Received:
    1,619
    Trophy Points:
    93
    Location:
    Layla
    Most gaming headphones suck down low in frequency, they want to make them extend to the 30s and 20s while also tuning them to be v-shaped!. When an expulsion comes I cringe so hard that I lose all the immersion. That when I was playing on my brother's PC. I tried to give him some of my headphones but he hates wires... and apparently deaf to distortions below 80%.
     
  14. Lyander

    Lyander Official SBAF Equitable Empathizer

    Pyrate Contributor
    Joined:
    Feb 25, 2017
    Likes Received:
    11,027
    Trophy Points:
    113
    Location:
    Philippines, The
    Definitely the headstage thing too, but then again I've never really been into competitive games— far more interested in games with grand stories, engaging characters, and riveting plots haha. Heavy leanings into silly anime tropes helps too.

    As for the distortion thing, maybe it's more a matter of having grown acclimated to a certain sound or not knowing what to listen for, as in the case of most people new to the audio hobby. Eh, maybe having them play a single player game where there's more attention paid to crafting a beautiful soundscape for an audience of one than in hectic battle royales may help.

    On a tangential note Phasmophobia looks amazing. I'm rather hooked on watching other people play it just now.
     
    Last edited: Oct 24, 2020
  15. robot zombie

    robot zombie Friend

    Pyrate
    Joined:
    May 11, 2016
    Likes Received:
    1,408
    Trophy Points:
    93
    Location:
    Ennui, FL
    Definitely.

    Kinda sad that the majority of "gaming" headphones utterly fail at actually being up for a good, immersive experience. Instead you get lit-up, angular monstrosities with mics attached.

    Don't even get me started with all of this crappy 'surround' stuff, packing up to 7 teeny-weenie drivers in there instead of... iunno, imaging really well with distinctive staging and just letting the wildly improved mixing in modern games handle the l/r, f/b effect. The stereo mixes are amazing these days - the bar has gotten quite high, with most games even having separate 'headphone' processing built right in. And it works!

    I'm a firm believer that if you have a setup that just lets what's there come through, you're good! Plenty of great headphones out there can do that. But they don't say "gamer" on the box, sadly...

    It's no wonder that many of the discussions among people looking for "gaming" headphones tend to look at the more accessible audiophile staples. To me, it's not all that different from music or movies. Ideally, you want all-around solid performance by the usual metrics, with perhaps a slightly different balance of strengths.
     
  16. Deep Funk

    Deep Funk Deep thoughts - Friend

    Pyrate
    Joined:
    Sep 27, 2015
    Likes Received:
    9,029
    Trophy Points:
    113
    Location:
    Amsterdam
    Home Page:
    Something like the AKG K812 or K872 would be perfect for most gamers.

    On the affordable side, scoop up a K601/612 and turn on the amplifier before the game starts: you are good to go.

    The best test for gamer headphones: listen to live recordings of symphonic orchestras and pay attention to coughs, sighs, percussion and transitions in the music; the easier it is to trace all of them the better and you have found your headphone.

    If you still do not like the FR of the headphone you can always apply some equalisation.
     
  17. purr1n

    purr1n Desire for betterer is endless.

    Staff Member Pyrate BWC
    Joined:
    Sep 24, 2015
    Likes Received:
    89,984
    Trophy Points:
    113
    Location:
    Padre Island CC TX
    More analysis on distortion. Note that at lower levels, we can get "higher" distortion, particular past the lows, because we hit the noise floor (much like how Tyll's numbers turn out).

    HD560S
    THD vs Frequency
    At 102db, 98db, 93db, and 88db
    upload_2020-10-24_13-50-59.png

    For comparison, the Sennheiser HD650 and Focal Utopia below

    HD650
    THD vs Frequency
    At 102db, 98db, 93db, and 88db
    upload_2020-10-24_13-53-16.png

    Focal Utopia
    THD vs Frequency
    At 102db, 98db, 93db (missing 88db measurement)
    upload_2020-10-24_14-0-44.png
     
    Last edited: Oct 24, 2020
  18. purr1n

    purr1n Desire for betterer is endless.

    Staff Member Pyrate BWC
    Joined:
    Sep 24, 2015
    Likes Received:
    89,984
    Trophy Points:
    113
    Location:
    Padre Island CC TX
    Best to think of the HD600 as being NOT downward (darkly) tiled, but more straight across neutral. There's a small upper mid bump in the vocal region of the HD600. The mid-treble doesn't have a tiny dip like the HD650.

    The HD560S is different. I think there's more bass than HD600, but instead of that small bump in the female vocal region, we get a bump in the lower highs. The bump isn't crazy, it is moderate in level along the lines of the Beyer DT880, but maybe slightly more annoying because it's shifted down to 5-8kHz which I personally find as a more troublesome spot than the DT800's 8k-10kHz.

    At the end of the day, the HD560S sounds like a HD558/HD598 driver shoved in a new cup design with slanted baffles. There are a lot timbral similarities between HD560S and HD558 despite the FR differences. If it's not the same driver as the HD558, it's definitely a variant. I'm sure folks will pick this on up the loaner program if they had ever heard a HD558/HD598 before.

    I can see a lot of entry level audiophiles with more modest upstream components thinking the HD560S sounds better than a HD660S/HD58X or HD600, but this likely because the HD560S is brighter. Brightness brings out edge and definition detail, but it's not real resolution. It's the sonic equivalent of a Photoshop edge filter.

    When the smoke clears, this will be another HD660S. Much ado about nothing - speaking for the SBAF regulars. I mean, if folks really want something that approaches an HD800 like soundstage for cheap, it's definitely there though. So it's not like there isn't a reason to buy the HD560S.

    You know how it goes. People get their panties in twist. I know the SBAF regulars understand where I am coming from (although I'm always surprised how a handful still don't.)
     
    Last edited: Oct 26, 2020
  19. Armaegis

    Armaegis Friend

    Pyrate BWC
    Joined:
    Sep 27, 2015
    Likes Received:
    7,542
    Trophy Points:
    113
    Location:
    Winnipeg
    In what feels like a lifetime ago, I had recabled the HD598 to balanced and these are my pictures:
    https://www.head-fi.org/threads/sennheiser-hd598-recable-single-sided-balanced.719661/

    I didn't take a picture of it, but on the stock non-mic cable the L- and R- wires were tied to the ground sleeve of the 3.5 TRS plug.

    On the stock cable with a mic, the 3.5 TRRS did not correspond to the 2.5 TRRS. Actually come to think of it, I think the 2.5 end may have only been TRS. Unfortunately I don't have that around to check anymore.

    I have no idea if the 560 and 598 cables are the same, but hopefully this helps someone out.
     
  20. Hands

    Hands Overzealous Auto Flusher - Measurbator

    Staff Member Pyrate MZR
    Joined:
    Sep 27, 2015
    Likes Received:
    12,287
    Trophy Points:
    113
    Location:
    Colorado
    Home Page:
    How sure can we be it is a variant? Or, rather, have there been enough iterative changes to this driver design, if it is related, to make it more than just a variant?

    Sennheiser did go through what seems like quite a bit of effort in marketing the driver alone for the HD560S. Granted, it's just that: marketing. Maybe there's truth to it, or maybe not so much. I'm skeptical myself it's anything particularly new, at least nothing beyond some generational, iterative changes.

    That the HD560S driver has a much higher impedance than the HD558/598 drivers is interesting. More akin to the HD58X driver, of which I've seen mixed reports about how closely related that is to the HD660S driver.

    Even if the HD560S driver is based on the HD58X driver, let's say that driver was based on the HD558/598. With the higher impedance, I don't think it would be a stretch to think it could sound appreciably better...or worse. The different impedance Beyer drivers reportedly have subjective qualities, for example.

    I know the unicorn HD58X I heard sounded considerably better than anything in the HD558/598 sort of lineup. Hell, there were some things about it that gave the HD600/650 a run for their money.

    But, then again, how much of that was the driver? How much of that was the enclosure? Why did that HD58X sound so darn good? Yes, I popped it open to make sure it had the HD58X drivers.

    I will say, based on the HD560S measurements and pictures of the baffle, it looks like it's lacking enough front damping. Since it appears to have a fairly balanced low and midrange response, one should be able to add some front damping to tone down treble without risk of making these too bassy, thick, or warm sounding.
     

Share This Page