Clashs of Clans Archer Queen Effectiveness Analysis - Super Queen

Discussion in 'Clash of Clans' started by purr1n, Dec 24, 2015.

  1. purr1n

    purr1n Finding his inner redneck

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    As promised for the Clashers on this forum, here is an AQ level effectiveness analysis WRT to Walking or Super Queen attacks. For each AQ level, I ran two scenarios: the number of hits required to destroy 50% of a weak TH9 base and the number of hits required to destroy 50% of a strong TH9. I tallied up the hit points for the appropriate structures and buildings per strength of base. I also included one wall, since the AQ has typically takes out one wall, at least with my attacks (I use wall breakers to break outer or intermediate walls). Most likely, you will exceed the 50% destruction using the Super Queen method. I typically get anywhere from 55% to 75% base destruction.

    Note that rage on healers is much more effective than a heal spell on the AQ, especially on bases with tougher or grouped defenses. The latest update nerfed stacked heals a bit, so I prefer go in with at least three rage spells or two rages with a group of hogs to kill a defense structure which is targeting the AQ. Master III league seems to be a good sweet spot for Super Queen with the combination of good bonuses, bases with good loot, and winnable bases. The Master II and higher leagues are much more difficult since the December 2015 update. For obvious reasons, avoid bases with heroes that are up and single target Inferno towers. If PEKKAs or Wizards come out from the CC, don't be afraid to pop the Cloak, rage your healers, and spam the rest of your archers, minions, etc. One PEKKA on defense can ruin your attack.

    I highlighted some AQ levels which represent good jumps in AQ effectiveness. Remember that it's not damage which is necessarily most important, but number of hits required (with as less overshoot as possible) for the AQ to destroy the structure. Since the AQ is almost the sole destroyer of structures with Super Queen attacks, this analysis pertains most to this attack method. This analysis may not be as useful other types of attacks (GoWiPE, GiBArch, etc.) on a base since the AQ will have assistance from other units and the AQ attack "overshoot" when a building is destroyed may likely be minimized or averaged out.

    Note the significant jumps in effectiveness at certain levels: 11, 13, 14, 17, 21, 24. Yes, I am a total geek.

    AQanalysis.png
     
    Last edited: Dec 24, 2015
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  2. Olor1n

    Olor1n Friend

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    Great Job Marv.

    I usually deploy my lvl 12 AQ with 5 max lvl healers. She doesn't quite pack that op punch, so I'm looking forward to getting her to lvl 13. It's a bitch farming and protecting DE though.
     
  3. purr1n

    purr1n Finding his inner redneck

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    I will bring 8 healers, and deploy 5 on her immediately. The 3 are for backup or for use on the King (to further clear out defenses or grab loot). In addition, I will bring 8 wall breakers, 4 giants (meatshields for WBs), and the rest minions. I will deploy minions to clear out the sides and help direct AQ to the middle where DE storage is. I've got her up to level 16 now. The jump to 13 made things notably easier and opened the door to attacks on high TH9s (which can have a lot of DE).
     
  4. BioniclePhile

    BioniclePhile The Terminal Man - Friend

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    I suggested to Anonymous that this game be destroyed because everyone I know who plays it has lost all hope of ever contributing to society again.
     
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  5. Hekeli

    Hekeli Almost "Made"

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    That the f'ing ad I see every 2 minutes playing angry birds epic?
     

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